#include "wds_bullet_collection.h"

#include "math/facing.h"

void	WDSBulletCollection::RomboShoot6(WDSLifeObject* pShooter, const math::Vec2& Pos)
{

	ShootToDegree(pShooter, Pos, 4);
	ShootToDegree(pShooter, Pos, -4);

	ShootToDegree(pShooter,Pos, 12.5);
	ShootToDegree(pShooter,Pos, -12.5);

	ShootToDegree(pShooter,Pos, 25);	
	ShootToDegree(pShooter,Pos, -25);
}

void	WDSBulletCollection::RomboShoot5(WDSLifeObject* pShooter, const math::Vec2& Pos)
{
	ShootToDegree(pShooter, Pos, 0);
	ShootToDegree(pShooter, Pos, 12.5);
	ShootToDegree(pShooter, Pos, -12.5);

	ShootToDegree(pShooter, Pos, 25);	
	ShootToDegree(pShooter, Pos, -25);

}

void	WDSBulletCollection::RomboShoot4(WDSLifeObject* pShooter, const math::Vec2& Pos)
{
	ShootToDegree(pShooter, Pos, 5);
	ShootToDegree(pShooter, Pos, 20);
	ShootToDegree(pShooter, Pos, -5);
	ShootToDegree(pShooter, Pos, -20);
}



